Guardian PREVAIL Standards

TEST DAY GUIDE

 

pre·vail prəˈvāl/verb

Prove more powerful than opposing forces; be victorious.

THE PREVAIL CONCEALED CARRY COURSE

PREVAIL Target

 

Guardian PREVAIL Assessments are based on the Marine Corps Martial Arts Program belt ranking system from White to Black.

PREVAIL SHOOTING STANDARDS The following shooting qualification is the PREVAIL Standards. The only difference between Level Color Levels, other than BLACK is the Start Position. The yardages, number of rounds fired, and time limits do not change. No coaching is allowed. Only one shooter will shoot at a time. If the shooter experiences a stoppage, the shooter must clear it as preferred by the PREVAIL method described in DRILL TEN. If the shooter successfully clears the stoppage, that stage can be re-shot. The instructor/coach will have to patch any holes in the target that were fired during that unsuccessful run.

 

Several shooters may be on the line during the test. As mentioned earlier, only one shooter shoots at a time. Each shooter may be testing for a different level. For example, the shooter on target number one may be testing for the TAN Level. This shooter will start from the Low Ready/High Compressed Ready Position and the shooter on target number two may be testing for the GREEN Level so this shooter will be starting in the Holstered Ready Position and is required to take a lateral step when drawing. Both shooters will have to complete the shooting in the same par time, so the instructor can leave the same time on the timer. Also remember the shooter testing for GREEN will need sufficient room to make their lateral movement. The instructor should start with a new shooter at each different yard line, so the same shooter isn’t the first each time.

The PREVAIL Qualification Target must be used.

SCORING: Pass/Fail. 100% Target score is a passing score. All shots must hit inside the X-Y zones to pass and in the dedicated head zone. Any shots outside the X-Y zones is a fail. You either PREVAIL or you do not. Shots on the line are “in” as long as the grease ring from the hole breaks the line. Paper tears touching the line, but the hole is not touching is “out”. All shots must be fired in time.

All standards, shooting and non-shooting must be successfully completed to pass. If the shooter prevails in the shooting standards but does not pass the non-shooting standards, then that is not a passing attempt for that level and the shooter will be required to start the test over.

Shooters are allowed to test for as many Level Levels as they wish in one day (except for BLACK). Once the shooter has successfully passed a level, the shooter is then allowed to go the next level. For example, if a shooter passes TAN Level in one day, that shooter may test for GRAY the same day, the next day, next week or six months later.

 

White – 3 Rounds – Basic Assessment

Tan – 20 Rounds – Assessment from Relaxed Ready

Gray- 20 Rounds – Assessment from Open Carry

Green- 20 Rounds – Assessment from Open Carry

Brown- 20 Rounds – Assessment from Concealed Carry

Black- 23 Rounds – Assessment from Concealed Carry

 

Each assessment level has a different starting/ready position from relaxed ready (gun in hand) to drawing from concealment. Every assessment course of fire is timed.

Every assessment must be shot to 100% accuracy standards and within timeframes to PREVAIL to the next level. If outside target areas or outside timeframes the participant DID NOT PREVAIL.

 

Each completed (PREVAILED) level, the participant will be presented with a corresponding Guardian PREVAIL PVC patch.

Each level can be re-attempted each day as many times as the participant likes with the exception of Black Assessment Level (Maximum twice per day).

 

Required Gear:

90 minimum rounds to finish all assessments once. More ammo needed if a failed Assessment.

Holster – Open Carry and Concealed Carry (Concealed Carry must be covered)

Cover Garment – for Concealed if needed

2-3 spare magazines

Eye/Ear Protection

 

WHITE Level

Shooter will safely perform, the ability to remove a magazine, lock the slide to the rear, and show that the firearm is clear of ammunition
Shooter will safely perform a load and make ready of the firearm
Shooter will safely perform a press check, chamber check, or loaded firearm check
Shooter will be able to fire 3 rounds in a 3 inch circle at 3 yards with no time limit

TAN Level

Shooter will start in the Low Ready or High Compressed Ready Position.
Slide lock is required in the 3+3
Non-Shooting Standards: 4 Attempts to get 1 correct.

GRAY Level


Shooter will start with the Pistol Holstered Ready Position.
Holster should be positioned on the Strong Side.
Slide lock is required in the 3+3 Standard.
Non-Shooting Standards: 3 Attempts to get 1 correct.

GREEN Level

Shooter will start with the Pistol Holstered Ready Position, and the Shooter is required to take a lateral Step as the pistol is presented.
Slide lock is required in the 3+3 Standard.
Another lateral movement is required during the reload.
Non-Shooting Standards 2 Attempts to get 1 correct.

BROWN Level

Shooter will start from the Concealed Pistol Holstered Ready Position and a lateral movement is required. The Shooters wrist may be crossed in front.
Appendix Holsters are allowed if approved at the Shooting Range.
Slide lock is required in the 3+3 Standard.
Another lateral movement is required during the reload.
Non-Shooting Standards 1 Attempts to get 1 correct.

BLACK Level

TWO TARGETS! – Must earn BROWN Level to obtain these standards

Shooter will start from the Concealed Pistol Holstered Ready Position and a lateral movement is required. The Shooters wrist may be crossed in front.
Appendix Holsters are allowed if approved at the Shooting Range.
Slide lock is required in the 3+3 Standard.
Another lateral movement is required during the reload.
Non-Shooting Standards 1 Attempts to get 1 correct.
Can only be attempted twice per day.

 

PREVAIL Standards
Distance No. of Rounds Total Rds. Time
3 Yards Single to Head x2 2 1.8 Seconds
5 Yards 2 to Torso, 1 to Head 3 2.8 Seconds
7 Yards 3 to Torso 3 3.0 Seconds
10 Yards 3 to Torso 3 3.5 Seconds
15 Yards 3 to Torso 3 5.0 Seconds
7 Yards 3+3 – 3 to the Torso, Slide Lock Reload, 3 to the Torso 6 8 Seconds
Type 1 Stoppage Failure to Fire (Empty Chamber) 1.4 Secs
Type 2 Stoppage Failure to Eject (Stove Pipe) 1.6 Secs
Type 3 Stoppage Failure to Extract 6.5 Secs
Total Rounds: 20

 

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